HTML5 Canvas
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The canvas element is used to draw graphics on a web page.
What is Canvas?
The HTML5 canvas element uses JavaScript to draw graphics on a web page.
A canvas is a rectangular area, and you control every pixel of it.
The canvas element has several methods for drawing paths, boxes, circles, characters, and adding images.
Create a Canvas Element
Add a canvas element to the HTML5 page.
Specify the id, width, and height of the element:
<canvas id="myCanvas" width="200" height="100"></canvas> |
Draw With JavaScript
The canvas element has no drawing abilities of its own. All drawing must be done inside a JavaScript:
Try it yourself » |
JavaScript uses the id to find the canvas element:
var c=document.getElementById("myCanvas"); |
Then, create a context object:
var cxt=c.getContext("2d"); |
The getContext("2d") object is a built-in HTML5 object, with many methods to draw paths, boxes, circles, characters, images and more.
The next two lines draws a red rectangle:
cxt.fillStyle="#FF0000"; cxt.fillRect(0,0,150,75); |
The fillStyle method makes it red, and the fillRect method specifies the shape, position, and size.
Understanding Coordinates
The fillRect method above had the parameters (0,0,150,75).
This means: Draw a 150x75 rectangle on the canvas, starting at the top left corner (0,0).
The canvas' X and Y coordinates are used to position drawings on the canvas.
Mouse over the rectangle below to see the coordinates:
X | ||
Y | ||
More Canvas Examples
Below are more examples of drawing on the canvas element:
Example - LineDraw a line by specifying where to start, and where to stop: Try it yourself » |
Example - CircleDraw a circle by specifying the size, color, and position: Try it yourself » |
Example - GradientDraw a gradient background with the colors you specify: Try it yourself » |
Example - ImagePut an image on the canvas: Try it yourself » |
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